Home Shop Sports Cars

Premium FiveM Sports Cars

Sports cars are the first thing new players clock at the dealership and the thing regulars grind hours to afford. Every car on this page is a streamed add-on with its own spawn name, a tuned handling.meta line, and the meta files ready to point at in fxmanifest.lua. Vehicles are framework agnostic, so these drop into ESX, QBCore, Qbox, or a standalone server without a line of Lua glue.

Vehicles in this category

190 products
Bollokan Elantra N Pack with CTX Widebody for FiveM
Scratch-built Elantra N with a CTX widebody and 55 tuning parts
STATUS ToS-safe
$15.00
Grotti GT500 CTX FiveM Lore-Friendly Car
Lore-friendly GT500 CTX edit with a custom bodykit and dialed street handling
STATUS ToS-safe
$10.00
Dinka Chavos V6 KROTOV FiveM Addon Car
116 tuning parts and a custom TheAdmiester sound
STATUS ToS-safe
$10.00
Dinka Postlude Hatch Lore Friendly FiveM Add-on Car
A clean vanilla edit Postlude hatch that fits stock traffic
STATUS ToS-safe
$10.00
Dinka Chavos V6 KROTOV Tuner Car for FiveM
A lore-friendly Dinka edit your players hear before they see
STATUS ToS-safe
$20.00
Grotti Itali RSX CTX Lore Friendly FiveM Add-On Car
Lore friendly Itali RSX vanilla edit with custom street handling
STATUS ToS-safe
$10.00
Vapid Dominator GT CTX C4 Lore Friendly FiveM Car
Lore friendly Dominator GT rebuilt with a full custom bodykit
STATUS ToS-safe
$10.00
Pfister Comet S2 CTX FiveM Addon Car, Street Spec
Vanilla-edit Comet S2 with 70 tuning parts and Legacy_DMC sound
STATUS ToS-safe
$20.00
Vapid Bullet CTX FiveM Lore Friendly Street Car
A lore friendly Bullet edit built around custom street car handling
STATUS ToS-safe
$10.00
Pegassi Zentorno CTX Lore Friendly FiveM Car
Lore-friendly Zentorno rebuild carrying a custom Legacy_DMC sound
STATUS ToS-safe
$10.00
Enus Paragon S CAMBERWRKS FiveM Add-On Car
Lore-friendly Paragon S on custom CAMBERWRKS rims with optional scraping
STATUS ToS-safe
$20.00
Annis 300R CTX Lore Friendly FiveM Car
A vanilla edited 300R tuned into a CTX street car
STATUS ToS-safe
$10.00
Obey Argento SW Scratch-Made FiveM Add-On Car
A scratch-built Obey Argento with its own custom sound
STATUS ToS-safe
$10.00
NEW
Imponte Paladin GT FiveM Addon Car with 51 Tuning Parts
Scratch-made Imponte muscle car with 51 tuning parts
STATUS ToS-safe
$10.00
Ubermacht Sentinel GTW Widebody Add-on Car for FiveM
2JZ-swapped widebody Sentinel with a custom Aquaphobic sound
STATUS ToS-safe
$10.00
Pfister Comet Retro Longtail Vanilla Edit for FiveM
Lore-friendly Comet Retro Longtail with 56 tuning parts to spec
STATUS ToS-safe
$10.00
Benefactor Panto Drag Car for FiveM
Twin turbo Panto drag build with a fully removable body
STATUS ToS-safe
$10.00
Pegassi Tempesta CTX C2 FiveM Add-On Car
A lore friendly Tempesta rebuilt with a full custom bodykit
STATUS ToS-safe
$10.00
Grotti Turismo Omaggio CTX C3 Lore Friendly FiveM Car
Lore friendly Turismo Omaggio edit with a full custom bodykit
STATUS ToS-safe
$10.00
Ubermacht Niobe Lore-Friendly FiveM Tuner Car
A lore-friendly Ubermacht tuner built on a fully custom bodykit
STATUS ToS-safe
$10.00
Ubermacht Rebla XR Add-On Car for FiveM
Scratch-built luxury sport SUV with working dials and colorable DRL grille
STATUS ToS-safe
$25.00
Pfister Comet Retro CTX Lore Friendly FiveM Car
A retro Comet rebuild tuned for RWD street driving
STATUS ToS-safe
$10.00

Fast cars set the tone of a server. A sharp sports car sits at the top of the dealership board, and a player who wants it will run labs, deliveries, or heists for a week to park it in their garage. This category covers 196 add-on cars, from lore friendly vanilla edits like the Dinka Jester REPTILE and the Chavos V6 KROTOV to sound-swapped builds like the ZR350 running a V12TT note. Every one streams into your resources folder, so you are not gutting the base game to bolt them on.

Lore friendly matters more here than on most pages. A vanilla edit keeps the GTA silhouette your players already know, then adds tuning parts, a real engine sound, and cleaned-up handling on top. The REPTILE alone ships 37 tuning parts, which means players fit spoilers, splitters, and diffusers at the mod shop instead of everyone driving the same stock shape. That is the difference between a car meet that looks like a showroom and one where every car is the owner's.

What to look for in sports cars

  • Add-on over replace: an add-on car keeps a unique spawn name and its own handling, so it drops into any vehicle shop without breaking base traffic or overwriting a car a player already owns.
  • Optimized models: check the poly count and the LODs. Proper LOD levels and a sane texture size keep your resmon down when ten of them park outside the casino for a meet.
  • Tuned handling.meta: top speed, braking, and grip should match the class. A hypercar that drives like a stock Sultan wastes the money players spent chasing it.
  • Tuning parts and sound: cars like the REPTILE with 37 bolt-on parts, or an edit running a swapped V12TT note, give your community something to customize and something to hear coming.
  • Working details: breakable glass, dirt mapping, working dials, and a clean interior separate a five dollar rip from a model worth streaming to a full server.
  • Complete meta files: vehicles.meta, handling.meta, carvariations.meta, and carcols.meta should all ship in the download, ready to reference in fxmanifest.lua.

Compatibility & installation

Vehicles are framework agnostic, so every car on this page runs on ESX, QBCore, Qbox, or a standalone server with no Lua glue. The car itself is streamed assets, the yft, ytd, and meta files the game reads directly. There is no runtime script attached, so a sports car will not clash with your inventory, your HUD, or anything else you run.

Installation is drag and drop. Drop the resource in, stream the model and texture files, point fxmanifest.lua at the meta files, and add ensure to your server.cfg. Once it loads you spawn the car by its add-on name, or you register that name in your dealership, garage, or admin menu so players can buy and store it. Running qb-vehicleshop or an ox_inventory based garage? Add the spawn name and a price to the shop config and you are done. The tuning parts show up at the mod shop automatically once carvariations.meta and carcols.meta are loaded.

Handling lives in a single handling.meta line, so tuning top speed or grip for your economy takes seconds. Want the fastest car in the server to actually feel earned? Edit one value and reload. Nothing here depends on ox_lib or any other library, because a streamed vehicle has no code to load.

Why buy from us

Cheap car packs are everywhere, and most are ripped, unoptimized, or missing half their meta files. The sports cars here ship complete, handling and tuning data in the box, so you are not digging through a forum thread to work out why the car will not spawn. Every file is checked before it goes up, so a download that says add-on actually installs as add-on and a listing that says 37 tuning parts has them.

You also get cars built for a real server, not a screenshot. Optimized models hold your frame rate during a full-server car meet, correct class handling means the car earns its price in a race or a police chase, and the vanilla edits keep your server lore friendly instead of dropping in a supercar that clashes with every plate around it. When something is unclear, you can ask before you buy instead of gambling on a locked Tebex link and hoping the seller answers.

Frequently asked questions

Are these cars add-on or replace?

They are add-on vehicles by default. Each car keeps a unique spawn name and its own handling, so it sits alongside GTA's stock traffic instead of overwriting it. That means it drops into any dealership without breaking base cars or removing something a player already owns.

Do the cars work on ESX, QBCore, and Qbox?

Yes. A streamed vehicle is just assets and meta files with no runtime script, so it is framework agnostic. The same download runs on ESX, QBCore, Qbox, or a fully standalone server with no code changes.

What does a lore friendly vanilla edit actually mean?

It starts from a base GTA car and edits the model rather than importing a real-world brand. You keep a silhouette players recognize, then get added tuning parts, a swapped engine sound, and cleaned-up handling on top. The Dinka Jester REPTILE and Chavos V6 KROTOV are examples in this category.

How do I install one of these cars?

Drop the resource into your server, stream the model and texture files, point fxmanifest.lua at the meta files, and add ensure to server.cfg. Then spawn it by its add-on name or register that name in your dealership or garage config with a price. The whole process is drag and drop.

Will the tuning parts show up at the mod shop?

Yes, as long as carvariations.meta and carcols.meta are loaded. A car like the REPTILE ships 37 tuning parts that appear at Los Santos Customs, so players can fit spoilers, wheels, and body parts. Livery templates, where included, let your community brand their own cars.

Can I adjust top speed and handling for my economy?

Handling lives in a single handling.meta line per car, so tuning top speed, braking, or grip takes seconds. Edit the value, reload the resource, and the change is live. This lets you keep the fastest cars feeling earned instead of every supercar driving the same.

Are the models optimized for a full server?

Every file is checked before it goes up, with attention to poly count, LOD levels, and texture size. Optimized models keep your resmon reasonable when ten cars park outside the casino for a meet. If a car's optimization is unclear, you can ask before you buy.