Premium FiveM Tuner & Drift Scripts

These are the scripts that turn a stock dealership into a car-culture server, from tiered performance upgrades to physics-tweaked handling and live drift scoring. Every release here runs on QBCore, ESX, and Qbox, with framework-aware garages, inventory hooks, and money integration so a fresh turbo actually costs something in your roleplay.

Vehicles in this category

286 products
Pegassi Tempesta CTX C3 Lore-Friendly FiveM Car
Lore-friendly Tempesta CTX with a full custom bodykit and street handling
STATUS ToS-safe
$10.00
BESTSELLER
Pfister Comet FDR FiveM Car with 31 Tuning Parts
A custom front chassis shows off a real engine model
STATUS ToS-safe
$25.00
Karin S95 CTX Tuner with 7 Bodykits | FiveM
Seven real bodykits on a twin turbo V10 tuner
STATUS ToS-safe
$10.00
Gauntlet Hellfire CTX Lore-Friendly FiveM Car
Vanilla edit Gauntlet with a full custom bodykit and its own engine note
STATUS ToS-safe
$10.00
Pfister Growler CTX Lore Friendly Vanilla Edit Car
Custom RWD street handling on GST Forged TXR1 wheels
STATUS ToS-safe
$10.00
NEW
Karin Vivanite MANDEM Lore Friendly Add-On Car
A vanilla edit Vivanite carrying a full custom bodykit
STATUS ToS-safe
$10.00
SALE
HYCADE Mega Pack: 15 Lore Friendly FiveM Cars
Fifteen HYCADE tuners mapped onto GTA lore friendly base models
STATUS ToS-safe
$65.00 $55.00
Bravado Gauntlet CTX Lore Friendly FiveM Car
Lore friendly Gauntlet CTX with a custom bodykit and street handling
STATUS ToS-safe
$10.00
Annis Rema R Car Pack for FiveM, 6 Models
One scratch-built Annis Rema R with 64 tuning parts across six models
STATUS ToS-safe
$15.00
Declasse Tampa GT Restomod Addon Car for FiveM
Dechromed Tampa GT restomod with exclusive LEGACY_DMC engine sound
STATUS ToS-safe
$15.00
Bravado Gauntlet Hellfire CTX C2 Lore Friendly FiveM Car
A vanilla edit Gauntlet muscle car with its own custom bodykit
STATUS ToS-safe
$10.00
Bravado Bison MEGALIFT Lifted Truck for FiveM
Scratch-built lifted Bison with an exclusive Cummins engine note
STATUS ToS-safe
$10.00
Dinka Intrepid R Add-On Car for FiveM
Scratch-made sports sedan shipping in stock and CTX EVO builds
STATUS ToS-safe
$10.00
Dinka Jester Classic Super Secret Vanilla Edit FiveM Car
A vanilla-edit Jester Classic wrapped in a Top Secret bodykit
STATUS ToS-safe
$20.00
Tempesta CTX Lore Friendly Vanilla Edit for FiveM
Lore friendly Tempesta edit with 25 bolt-on tuning parts
STATUS ToS-safe
$10.00
Vigero ZX FOMO Drag Spec Add-On Car for FiveM
Vanilla Vigero ZX rebuilt as a lore-friendly drag car
STATUS ToS-safe
$20.00
Willard Faction CTX Lore Friendly Tuner Car
Vanilla-edited Faction with a full custom bodykit and street car livery
STATUS ToS-safe
$10.00
Bollokan Elantra N Pack with CTX Widebody for FiveM
Scratch-built Elantra N with a CTX widebody and 55 tuning parts
STATUS ToS-safe
$15.00
Vapid Dominator GT CTX C4 Lore Friendly FiveM Car
Lore friendly Dominator GT rebuilt with a full custom bodykit
STATUS ToS-safe
$10.00
SALE
Free FiveM Annis ZR350 Tuner Edit, 76 Tuning Parts
Rockstar's ZR350 rebuilt into a proper lore-friendly street tuner
STATUS ToS-safe
$5.00 FREE
Annis Elegy RH5 Sedan CTX
STATUS ToS-safe
$10.00
NEW
Karin Terenowa CTX Lore-Friendly FiveM Car
Scratch-modeled lore-friendly supercar with a full custom bodykit and working dials
STATUS ToS-safe
$10.00
Pfister Neon CTX Lore Friendly Vanilla Edit Car
A lore friendly Neon rebuilt with a full custom bodykit
STATUS ToS-safe
$10.00
Grotti Turismo Classic CTX Lore Friendly FiveM Car
Vanilla edit Turismo Classic with a full custom bodykit
STATUS ToS-safe
$10.00

Tuner and drift content is what keeps car servers busy after the novelty of a new dealership wears off. This category pulls together the scripts that let players chase the build instead of just the car. Staged performance upgrades, deep visual customization, dyno tuning, and the handling edits that make a rear-wheel coupe break loose on command. It fits a street-racing city, a sanctioned drift circuit, or a slow cruise server, because all three run on the same thing: a reason to keep grinding parts.

The upgrades are where the good scripts separate themselves. A one-click max-out menu gives you nothing to grind. The better releases split progression into engine, brakes, transmission, turbo, and suspension tiers that players buy, install at a shop, and feel on the road. Bolt a drift meter on top of that, with angle, speed, and combo tracking on screen, and you have the base for competitions, leaderboards, and payout events your community will organize on its own. That loop is why a fivem drift script earns its slot in your server.cfg long after install.

What to look for in tuner & drift scripts

  • Framework-native money and jobs: real QBCore, ESX, and Qbox hooks for player cash, mechanic jobs, and garage ownership, not a bolt-on that ignores your economy.
  • Server-synced handling: performance and grip edits validated server-side, so a tuned car drives the same for every client and does not hand cheaters a free lever.
  • Persistent customization: liveries, wheels, body kits, neon, tint, and plates saved to the vehicle in the database, still there after a respawn or a server restart.
  • Drift scoring and events: angle and speed scoring, combo multipliers, leaderboards, and configurable payouts or reputation so meets have stakes.
  • Job-locked tuning bays: dyno and part-install work gated behind a mechanic role, with install times and part inventory so shops need staffed players.
  • Clean exports and config: exposed events, adjustable drift sensitivity, and a vehicle whitelist you can edit without touching the core files.

Strong config is the quiet feature that decides whether a script survives contact with your server. You want to retune part prices, lock features behind a gang or a job, tighten or loosen drift sensitivity, and whitelist add-on cars without opening the source. Exports matter just as much. When a script exposes its drift scores and its upgrade events, you can wire a record-broken announcement into your Discord, feed scores into your own tournament framework, or route parts through a black-market economy you already run.

Compatibility & installation

Everything here drops into a modern FiveM server on QBCore, ESX, or Qbox. Most scripts auto-detect the framework or expose a single config flag to set it. The install is the flow you already know. Extract the resource into your resources folder, run any included SQL to build the customization and score tables, add the ensure line to server.cfg, then edit the config to match your prices and vehicle list. Dependencies usually stay light, a target system, a menu library like ox_lib, and oxmysql or your framework's database wrapper, and each script's readme spells out which ones it needs.

Because the handling and performance edits run server-side, these scripts hold consistent across clients and dodge the desync that plagued older client-only tuning mods. Running a big fleet of add-on vehicles changes one thing to check. Look at how each script handles its vehicle whitelist, so your custom cars inherit the right upgrade slots and drift behavior instead of falling back to stock values.

Why buy from us

Buying your tuner and drift scripts here gets you current, tested releases, not a leaked build or an abandoned paste pulled off a forum. Each listing states its framework support, its dependencies, and what is actually in the box, so you know a script fits before it touches your live server. You get proper file delivery, update access, and the documentation to configure the system the way your players drive. For a server owner building a real car culture, that is the gap between a feature the community loves and a resource that dies on the next artifact bump.

Frequently asked questions

Which frameworks do these tuner and drift scripts support?

The collection targets QBCore, ESX, and Qbox. Most scripts either auto-detect your framework or ship a single config flag to select it. Each product page lists its exact support so you can confirm before buying.

How does drift scoring actually work?

Drift scripts track your angle and speed while the rear breaks loose, then build a combo multiplier that resets if you straighten out or crash. Scores show on screen in real time and most releases save them to a leaderboard. You can usually configure payouts or reputation rewards for hitting score thresholds.

Will performance upgrades desync between players?

The scripts built for this run handling and performance edits server-side, so a tuned car drives the same for everyone who sees it. That avoids the desync that came with old client-only tuning mods. Server validation also keeps players from spoofing stats they never bought.

Do visual customizations survive a respawn or server restart?

Yes, with a database-backed script. Liveries, wheels, body kits, neon, and plates save to the vehicle in your database, not just the local session. When a player pulls the car from the garage again, the build comes back exactly as they left it.

Can I lock tuning shops behind a mechanic job?

Most tuning and dyno scripts support job-locked bays, so only players with the mechanic role can install parts or run the dyno. Install times and part inventory give those mechanics real work instead of a menu anyone can open. The job name and access rules sit in the config.

What do I need installed before these scripts?

Dependencies stay light. You will typically need a target system, a menu library such as ox_lib, and oxmysql or your framework's database wrapper. Every script's readme lists its exact requirements, and the standard install is extract, run the SQL, add the ensure line, then edit the config.

Can I whitelist my add-on vehicles for upgrades and drift?

Yes. Look for scripts that expose a vehicle whitelist in the config, which lets your custom cars inherit the correct upgrade slots and drift behavior. Check each script's whitelist handling if you run a large add-on fleet, since that is what decides whether a car uses tuned values or falls back to stock.